Top 10k strings from 16-48 Magazine - Issue 26 (1986)(16-48 Tape Magazine).tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Magazines / Sinclair ZX Spectrum - Magazines - [TZX] (TOSEC-v2007-01-01) /

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   7                               
   5 d$,ver3,hor3
   5 c$,ver2,hor2
   5 b$,ver1,hor1
   5 PRESS A KEY
   5 "","","","","",""
   4 z=prog+291
   4 (ver3,hor3)=79
   4 (ver2,hor2)=79
   4 (ver1,hor1)=79
   3 z$="08000203
   3 TAPE START
   3 ;"death/c"
   3 ;"Big Code"
   3 ;"          "
   3 )*(l>lc),16
   3 (ver3,hor3)=71
   3 (ver3,hor3)
   3 (ver2,hor2)=71
   3 (ver2,hor2)
   3 (ver1,hor1)=71
   3 (ver1,hor1)
   2 z$="10000212SIDE 
   2 z$="08050202
   2 z$="00070202
   2 ver3,hor3;"
   2 ver2,hor2;"
   2 ver1,hor1;"
   2 playround=1
   2 playround=0
   2 page=page-100
   2 page=page+100
   2 compround=1
   2 compround=0
   2 a$,ver,hor
   2 SUBMISSIONS
   2 RUN THE TAPE
   2 DELETE BASIC
   2 ASSEMBLY LISTING
   2 ANOTHER GAME Y/N
   2 ;"robin/c"
   2 ;"lib6code"
   2 ;"delete/c"
   2 ;"deathwake":
   2 ;"SCORE ";sc
   2 ;"PRESS ANY KEY"
   2 ;"                                ":
   2 *(l>lc);"                "
   2 (ver3,hor3)=120
   2 (ver2,hor2)=120
   2 (ver1,hor1)=120
   2 (chars/256
   2 (V+T,W+R)=5
   2 (V+T,W+R)=4
   2 (V+T,W+R)=2
   2 ((prog+168
   2 "delete/c"
   2 "Big Code"
   2  TO BEGIN 
   2   A  KEY  
   2    PUSH   
   2                        
   1 ~ TO BOOST YOUR SCORE":
   1 ~ AROUND":
   1 |7_&|7_-|7_4|7_;|7_B|7_I|7_P|7_W|7_^|7_e|7al|7as|7dz|7d
   1 {7|A|I|N|Q|W|Z|]|e|h|l|p|w|z|
   1 {/{E{I{U{g{AI
   1 z$="ll130201TO ":
   1 z$="ll050202MIKE YATES"
   1 z$="ll02020216/48 MAGAZINE":
   1 z$="19150202
   1 z$="19030102PRESS ANY KEY TO CONTINUE":
   1 z$="19000102"+y$:
   1 z$="18010202  READ ON....":
   1 z$="18000104* PRESS ANY KEY TO PLAY AGAIN *":
   1 z$="17130202"+h$:
   1 z$="16130203
   1 z$="15050203BY A.MCHARG":
   1 z$="14200202&":
   1 z$="12070202
   1 z$="12050102  SIMPLE EH !!":
   1 z$="12030204
   1 z$="12020102  WELL HELP IS AT HAND !!":
   1 z$="12010204CONGRATULATIONS":
   1 z$="12010204BAD LUCK TO YOU":
   1 z$="11140203
   1 z$="11020304GILLESPIE":
   1 z$="11000102 M/CODE TUTOR IS ~FANTASTIC~":
   1 z$="10050103
   1 z$="10020203RUN THE TAPE":
   1 z$="10020203
   1 z$="09020203STOP THE TAPE":
   1 z$="08070203PRESENTS":
   1 z$="08020204STOP TAPE NOW!":
   1 z$="08010203
   1 z$="08000402
   1 z$="08000201HI ED,":
   1 z$="08000102 WHAT A GREAT MAGAZINE":
   1 z$="06020102~F~ LEFT    ~G~ ENTER LETTER":
   1 z$="05090104I WIN THE GAME":
   1 z$="05080104YOU WIN THE GAME":
   1 z$="04090104
   1 z$="04020102PLEASE ENTER YOUR NAME USING":
   1 z$="02000102YOU HAVE GAINED TODAY'S HI-SCORE":
   1 z$="01040204Robin review"
   1 z$="01020104
   1 z$="01010304
   1 z$="00110102WELL DONE!":
   1 z$="00040202
   1 z$="00040201Letter from":
   1 z$="00030224STOP THE TAPE":
   1 z$="00030202
   1 z$="00020318GAME OVER":
   1 z$="00010321WELL DONE!":
   1 z$="00000424TIME UP!":
   1 z$="00000204
   1 z$="00000202
   1 y2z4z6z8z:z<z>z@z
   1 y$="THE CURSOR KEYS.HAPPY COMPUTING!!":
   1 y$="THE 16/48 STORE ROOM IN SEARCH":
   1 y$="OF 5 TAPES AND 5 INLAY CARDS":
   1 y$="NONE WILL PASS":
   1 y$="INSTRUCTIONS":
   1 y$="GUIDE GILLESPIE ~
   1 y$="GILLESPIE CAN BE CONTROLED USING ":
   1 y$="FROGS ~
   1 y$="AVOID THE WALLS,FLASHING LIGHTS":
   1 y$="AND OF COURSE YOURSELF.EAT THE":
   1 y$="AND INCREASE YOUR TIME.":
   1 y$="    PRESS ANY KEY TO PLAY":
   1 y y,yDyMyVyYyfywyzy|y~y
   1 x!x$x.x?xSxYx`xexjxmxwx
   1 write=9600
   1 w!w:wBwMwUwjwow
   1 ver+w,hor;"
   1 v!v)v,v/v2v5v9v<v@vCvNvQvVv[v^vavgvjvpvsvvvyv
   1 u(u+u.u4u9u<u@u^uauju
   1 typ,num,no,so,ea,we
   1 to  deleteBASIC lines."
   1 tim=tim+(50
   1 tation Car Park",""
   1 t$t+t3t8tDtMtRtWtftltotutxt~t
   1 t is probably  not  up  to"
   1 t is possible to  talk  to"
   1 t is  Quilled  (The  Patch"
   1 s"s&s)s0s3s6sCsLsYs`sjs
   1 s         
   1 robin/c   
   1 robin     ,
   1 r/r7r<rArDrGrMrPrSrVr[rardrgrmr
   1 q>qHqRq\qfq
   1 q$="ABCDEFGHIJKLMNOPQRSTUVWXYZ.!?_"
   1 playmen=playmen+1
   1 play=play-1
   1 page turner
   1 p$="1122334455667755733":
   1 p#p1p7p<p@pYp^papdpopvpyp|p
   1 ou   would  be  right   in"
   1 onvent Service Road","","",""
   1 o#o&o4o7o{o
   1 nines     
   1 nce through these screens,"
   1 n,o;"                                ":
   1 n the minefield  it  is  a"
   1 n the air attack phase try"
   1 n = next  b = back  q = quit
   1 n   game  1  the   problem"
   1 monitor/c 
   1 monitor   f
   1 m$="a flickering TV screen<thoughout a compilation.< <Speed gains (OCS claim up to<40 times) are marginal and, OCS<say, are dependent on the size<of the program - so don't<expect too much from a 2K core<compiled' program.< < Any reasonably sized program<must be read in from / written<out to either microdrive or<(for the masochist) tape.":
   1 m$="This letter has been designed<to allow others to simply<delete my notes and insert <their own.< The body of the letter is <between lines 190 and 9600 so<simply by replacing anything<between those lines with their<own comments (and leaving the<rest of the program intact)<anyone can now create a letter<to you.":
   1 m$="TOOLKIT faults:< 1. BLOCK DELETE - deletes the<    requested block of BASIC as<    well as some unrequested <    blocks!!!!< < 2. TRACE - tends to lock out<    the keyboard or 'NEW' the<    Speccy!!":
   1 m$="< <   Just a few lines to help<others to write a few lines!!< <I expect a lot of your readers<would like to send you a letter<or two but, like me are put off<by the thought of constructing<the necessary program.":
   1 m$=" To start using BLAST you have<to correctly respond to three<levels of security code - one,<if any, would be sufficient but<it soon becomes apparent that<time consuming operations are<the norm with BLAST!!!< < The BLAST software is so big <that only programs of up to 2K<can be compiled in core. To<allow even this small amount,<BLAST uses the screen area as a<work file resulting in":
   1 m$=" The only points prospective<users need to know are;<  1. To print a page, a BASIC <     line of:<  LET m$""aaaa"":GOSUB write<     is used (where aaaa is<     replaced by the text).<  2. Up to 13 lines can be<     written on a page.<  3. The less than sign is used<     to indicate the end of<     a line.":
   1 m$=" The first bug ridden version<of BLAST was quickly replaced <by OCS and the follwing notes<are based on a copy of BLAST<version 3.0.< < - Erratun sheets supplied with<the handbook explain that the<many BASIC extensions, promised<in the adverts, have not been<included but by way of compen-<sation, as defined by OCS, the<TOOLKIT has 3 extra commands.":
   1 m$=" Now to the reason I wanted to<write in ...< < I thought your other readers<would be interested in my<experiences of the new compiler<from Oxford Computer Services<(OCS) called BLAST.":
   1 m$=" It really is as simple as that<so noone can have an excuse for<not writing in.":
   1 m$=" I have contacted OCS and have<been assured that the next<version of BLAST (due any day<now) should provide corrections<to both the BLAST and TOOLKIT<shortfalls (see next page).<  I've got my fingers crossed!!< My advice to prospective<purchases is to wait for an all<clear from mags such as 16/48<before parting with their <money.":
   1 m$=" Average compilation times for<12-15K programs have been<16 minutes.< Loading the compiled programs<can take between 1 and 5<minutes!!< I bought a microdrive to<reduce loading times!!!< Some compiled programs fail to<load after 15 minutes of drive<usage and some tape compiles<have corrupted headers!!":
   1 m$=" As only 2K is available for<compiling in core, tape<programs must first be divided<into smaller programs by using<one of the TOOLKIT commands.<Microdrive users do not have to<alter their programs, BLAST<reads/writes the small sections<automatically - and exercises<the microdrive's motors!!!":
   1 m$=" A compiler, as most of you<know, is a program which reads<lines of BASIC and translates<them into 'machine code' and<writes them out as a new<program.< This new program is then read<by the computer which can<function faster because the<BASIC translation has already<been done.< So how did BLAST perform? ...":
   1 m$="  Well that's it for this time.< <Keep up the good work 16/48.< <     Bye for now,< <              Mike Yates.":
   1 m$="  HINT:<  As BLAST can corrupt the<other programs on a cartidge,<always ensure the contents,<including the original program,<are backed up or you may lose<all. !!< It is a good idea to use a<cartridge that contains only<the program to be compiled<(just to be safe).":
   1 m         L
   1 lso  available for Amstrad"'"and Commodore."
   1 ll the time,you are moving"
   1 library 6 
   1 lib6code  
   1 l=l+(l<max)*(k$="6"
   1 l=l+(k$="6"
   1 ir attacks have  failed to"
   1 inst      J
   1 input=6020
   1 hi there !
   1 here is then  a  help  MENU"
   1 he puzzles  are not   that"
   1 he plot  revolves   around"
   1 he next section  is  three"
   1 he arcade sections consist"
   1 he Yellow Brick Road",""
   1 he  second  screen  is  an"
   1 he   latest   release   by"
   1 he   game  consists  of  a"
   1 ext follow three screen$:",""
   1 eneral tips  include : you"
   1 elta Four has released the"
   1 edit      6
   1 eath Wake is a war game in"
   1 draw=draw+1
   1 deathwake S
   1 death/c   M6
   1 compmen=compmen+1
   1 comp=comp-1
   1 colo      
   1 circus    !
   1 circus    
   1 c         
   1 big       
   1 b$="Press a key ..............here come the dots .............."
   1 b$=".................... PRESS A KEY"
   1 a$="STOP TAPE NOW !! ..............."
   1 a$=" ..STOP TAPE ..STOP TAPE ..STOP TAPE"
   1 a$,ver,hor:
   1 ]MAGNETIC MAGAZINES 83:H\
   1 WRITE     
   1 V+T,W+R;" ":
   1 Use the up & down  keys for  thedetails. (
   1 To choose a square enter  
   1 This is a version of Noughts 
   1 TO PLAY, PRESS P
   1 THANKS FOR PLAYING
   1 Side2-Main&Circus
   1 Side1-Main&Editorial
   1 STOP THE TAPE
   1 START TAPE
   1 SENDER'S NAME
   1 SCREEN SETUP
   1 SB0PB@PBPPB}PBvs
   1 SAVE""delete/c""CODE 60000,42
   1 Robin of Sherwood
   1 Release date: December 1985"
   1 RINGMASTER
   1 RESTORE ROUTINES
   1 R =    read again    
   1 PRINT=prog+291
   1 PRINT PAGE
   1 PLEASE STOP THE TAPE
   1 PIX=PIX-40
   1 PIX=PIX-30
   1 PIX=PIX+40
   1 PIX=PIX+30
   1 PIX RESTORE
   1 PICS      
   1 Mr. S.J. Pearce of Barnes, SW13.
   1 MachineCodeLibrary6
   1 MAGNETIC MAGAZINES :
   1 M/CODE LIBRARY 6
   1 LETTER    P 
   1 LET THE TAPE RUN
   1 L = load next program
   1 INITIALISE
   1 HELP GAME 1 DATA
   1 GENERAL NOTES
   1 GAME OVER";
   1 DeathwakeDemo
   1 Death Wake
   1 DEATH WAKE
   1 COLO      +
   1 COLO      
   1 CC,CL;"   ":
   1 CAR  COMPETITION
   1 BREAKPOINT 
   1 B=469.84631
   1 A=171.01007
   1 =z$aHz$aUz$lbz$mwz$|
   1 ;a$;a$;a$;a$;a$;a$;a$;a$;
   1 ;"review/c"
   1 ;"monitor/c"
   1 ;"monitor"
   1 ;"le circus         "
   1 ;"deathwake"
   1 ;"b = back  n = next  q = quit"
   1 ;"Yes, it's LOADing"
   1 ;"Welcome to 16/48 computing."'
   1 ;"We shall now LOAD some CODE."''
   1 ;"We now  have  a  winner to the"
   1 ;"WELCOME TO"
   1 ;"Verifying!"
   1 ;"Verified O.K. Press any key.   ":
   1 ;"Use up and down keys to read thenotes. 
   1 ;"The utility contains 16 routineswhich are accessed through a    central interpreter (a bit like the SPECTRUM'S basic).The form  of the comand is as follows:",,,"    letter,par1,par2,...."
   1 ;"TROIS TIMES";
   1 ;"TRAVERSE ZE WIRE";
   1 ;"TO THROW LE KNIFE";
   1 ;"TO RELEASE HOLD";
   1 ;"TO MOVE MONSIEUR SEAL";
   1 ;"TO DROP BALL! PRESS 0";
   1 ;"TO ALLE' OOP"'
   1 ;"Saved and verified O.K.            Press any key.":
   1 ;"Rewind tape & play to Verify"
   1 ;"Rewind and play to verify.":
   1 ;"RUN that tape ....":
   1 ;"Press any key to start"
   1 ;"Press a key ..."
   1 ;"Place cartridge in m'drive 1"
   1 ;"PUT ZE EAD IN LE";
   1 ;"PRESS KEY> C"
   1 ;"PRESS KEY 0"
   1 ;"PRESS ANY KEY......":
   1 ;"PRESS >0"
   1 ;"PRESS 0";
   1 ;"PRESS 0"
   1 ;"Operation Colossus"
   1 ;"Nines             "
   1 ;"Monitor/Disassembler"
   1 ;"Monitor"
   1 ;"MESDAMES ET MESSSIEURS":
   1 ;"M/C library 6     "
   1 ;"M to load monitor               R to re-read"
   1 ;"Let it play":
   1 ;"Leave the tape please":
   1 ;"LETTER":
   1 ;"LEFT< PRESS KEY 5.";
   1 ;"LECIRCUS":
   1 ;"LE DOGGY WILL EAD ZE";
   1 ;"LE CRUNCH!":
   1 ;"LE CIRCUS"
   1 ;"JUMP THROUGH ZE OOP 3 TIMES";
   1 ;"Insert blank cassette"
   1 ;"If you send in an adventure then"
   1 ;"Go on, play the tape":
   1 ;"GILLESPIE!"
   1 ;"Don't forget that we pay between"
   1 ;"Disassemble,d,0,1":
   1 ;"Dear 16/48K,"'"  As you have recently been     running you machine code tutor Ithought that readers who have   followed this series,(and who   don't have one) would benefit   from a Monitor/Disassembler."
   1 ;"CONGRATULATIONS! YOU HAVE EARNED THE TITLE OF 
   1 ;"CODE is LOADING ...."
   1 ;"CATCH ZE HUMAN CANNON";
   1 ;"CATCH LE CLUB 3 TIMES";
   1 ;"BALL, 3 TIMES";
   1 ;"At 16/48 I am always on the look"
   1 ;"16"'" /"'" 48"
   1 ;"* PRESS ~Q~ TO QUIT *":
   1 ;"( 3 GOALS S'IL VOUS PLAIT )"
   1 ;" TO BEGIN "
   1 ;" RIGHT> PRESS KEY 8."
   1 ;" PUSSYCATS MOUTH";
   1 ;" ON TRAPEZE";
   1 ;" JANUARY  1985 
   1 ;" I'm still loading "
   1 ;" Hang on a second, ";
   1 ;"  Write,w,0,1":
   1 ;"  The routine  resides at  60000and is 42 bytes long. You need ashort  BASIC program to POKE theline numbers into memory."
   1 ;"  Set breakpoint,b,1,1":
   1 ;"  Search,s,3,15":
   1 ;"  Run,r,1,1":
   1 ;"  Replace,r,4,8":
   1 ;"  Relocate,j,1,1":
   1 ;"  Registers,R,0,0":
   1 ;"  Quit,q,0,0":
   1 ;"  Print,p,0,1":
   1 ;"  Move,m,3,3":
   1 ;"  List,l,0,1":
   1 ;"  Input,i,0,1":
   1 ;"  Fill,f,3,3":
   1 ;"  Convert,c,1,1":
   1 ;"  Alter registers,a,0,0":
   1 ;"  A  KEY  "
   1 ;"   This is  the  second  of  the16/48 utilities."
   1 ;"   PUSH   "
   1 ;"     Command descriptions"
   1 ;"       ";
   1 ;"             ":
   1 ;"                "
   1 ;"                                "
   1 ;"                
   1 ;"            
   1 ;"         
   1 ; "BALL IF VOU PRESS KEY> F";
   1 60000 will thendelete the lines.  An  error  isgiven if the lines do not exist."
   1 16/48#24/2
   1 16/48#24/1g
   1 16/48 rating 
   1 ,i;"Press";" 
   1 ,i;"Press 
   1 ,chars-256
   1 ,,"N.B. parameters can be in HEX ordecimal (add ` to front if dec)."
   1 ,,"Each command will be described  as follows:",,"Name,letter,min no. parameters, max no. parameters,decription,  example"
   1 ,,"E.g. j,e000   j,`49152"
   1 ,,"As an added bonus I have made   the routine fully relocatable."
   1 ,,"  With this in mind I have      written what I believe to be a  very comprehensive utility,whichlets you not only disassemble   code (Including the ROM),but    enter,modify,print and list it."
   1 ,,"  The number of parameters      required depends on the routine involved,and some don't need anyat all."
   1 +"GILLESPIE"
   1 *(l>lc);a$:
   1 *(k$="b"):
   1 *"m";i;"library 6":
   1 *"m";i;"library 6"
   1 (x,y)+1000
   1 (prog+1217
   1 (V+T,W+R)=3
   1 ''"Next program is coming ..."'':
   1 '"The rates are  between  `20  and"
   1 '"Please do not protect your  work"
   1 '"If  it is an arcade game  then I"
   1 '"(Do enclose  a  stamped envelopeif you want your tape returned.)The editorial address is:"
   1 '"  Well done, and the car will be"
   1 '"  The  recipient  of  an  Austin"
   1 '"  MERGE the BASIC to an existingprogram or  have  it  in  memorybefore starting to write."
   1 '"   This   routine  will   deletelines of BASIC!?!"
   1 '"   The routines can be relocatedat any address."
   1 '"   RANDOMIZE 
   1 '"   It   works  by  finding   theaddress of the line numbers thencalling a ROM routine to reclaimthat area."
   1 $|#~2Gr#~2Hr*
   1 "your  support  vessels  as  this"
   1 "would be grateful  for any hints"
   1 "with you as soon as the clock is"
   1 "which is an air  attack   phase."
   1 "which  you  have  to destroy the"
   1 "turned back."
   1 "to eliminate enemy air bases.",""
   1 "to deploy  your  forces  against"
   1 "thinking   that   it  is   again"
   1 "they are on the verge of a major"
   1 "them atomic capability.",""
   1 "the standard of  ""Bored""  but is"
   1 "that I can publish."
   1 "target of this spoof."
   1 "solution to problems."
   1 "series of arcade screens between"
   1 "screen dumps from the game:",""
   1 "research is proceeding well  and"
   1 "research base. This  has  to  be"
   1 "question of avoiding the mines !"
   1 "progress and give you  a  chance"
   1 "programs  and  `10  for letters."
   1 "please enclose  a  map  and  the"
   1 "penetrate the  defences  so  the"
   1 "patrol  boats  and  having   to"
   1 "out for good  original  software"
   1 "or cheats."
   1 "of course, examine everything."
   1 "of attacks by planes,destroyers,"
   1 "numbers and places them into the"
   1 "new to the Quill.  These include"
   1 "negotiate a mine field.",""
   1 "need the lamp, do not  swear and"
   1 "monitor/c"
   1 "map  is  displayed to show  your"
   1 "library 6"
   1 "lib6code"
   1 "le circus","Nines","M/C Library 6","Colossus","end2"
   1 "last   resort  lies   with  ""The"
   1 "involves the changing of Smurphs"
   1 "into garden gnomes, the death of"
   1 "interaction  between  characters"
   1 "in any  way  and  include SAVING"'"details."
   1 "humour and I have enjoyed it.",""
   1 "hard, at least in the first game"
   1 "good value and there is  a bonus"
   1 "game as well.",""
   1 "g","128","192","96","48","24","12","6","2"
   1 "forest and  you as the detective"
   1 "for game 1."
   1 "follow up to Bored of the Rings."
   1 "f","1","3","6","12","24","48","96","64"
   1 "eventually  you will  reach  the" 
   1 "especially the SPECTRUM version."
   1 "enemy  research  station.  Their"
   1 "enemy  air support.",""
   1 "e","128","128","128","128","128","128","128","0"
   1 "doors close.",""
   1 "destroyed with shells before the"
   1 "destroy the research  base."
   1 "deeper into enemy territory, and"
   1 "deathwake"
   1 "data between the three parts.",""
   1 "d","1","1","1","1","1","1","1","0"
   1 "characters and with Marian ..."
   1 "changes that have occured in the"
   1 "c","0","0","0","254","254","0","0","0"
   1 "but the atmosphere and humour of"
   1 "but   incorporates some features"
   1 "breakthrough   which  will  give"
   1 "b","0","0","60","60","60","60","0","0"
   1 "attack by aeroplanes.Try to keep"
   1 "and  the  ability   to  transfer"
   1 "and  frustrating  game to  play,"
   1 "and  Illustrator  are also used)"
   1 "adds to fire power.",""
   1 "a","255","255","195","195","195","195","255","255"
   1 "a good adventure are present.",""
   1 "`20  and  `100   for   published"
   1 "`100 depending on quality."
   1 "Watson and the  kidnapping  of a"
   1 "W1R 7DB"''
   1 "Undaunted""."
   1 "Searches from start to finish   for par3,par4,par5,......",,,"E.g. s,0,ffff,cd,45,7c"
   1 "Robin have to solve the mystery.",""
   1 "Returns to basic.",,,"E.g. r"
   1 "Relocates monitor at specified  address.Initially start = 6D79  (`28025),Re-start address (afterquit) =6E0D (`28173).           N.B. Routine is `4743,1287 byteslong and you must not overwrite the old one until command is    with the new one (when O.K.     appears.The onld version is     still in memory and can still   be used until you overwrite it."
   1 "RET","Return to BASIC."
   1 "RECLM  EQU  6629",""
   1 "Quicksilva is Death Wake.",""
   1 "Prints registers and breakpoint.",,"E.g. R"
   1 "Prints contents of next 64      locations of memory in HEX  fromaddress given or previous one.",,,"E.g. l,2333   l,`65000   l"
   1 "PRINTER BUFFER."
   1 "Next program loading ...":
   1 "Needs START,FINISH,CHARACTER.   Fills addresses START to FINISH with CHARACTER.",,,,"E.g. f,4000,57ff,ff"
   1 "Move cursor up and down with    cursor keys and enter 4-digit   Hex number beside register you  want to change.'q' quit.",,,"E.g. a"
   1 "Metro City is:"
   1 "Melbourne   House  that  is  the"
   1 "Liberty House"
   1 "Lets you input code at address  given,in hexadecimal.'q' quits, 'ENTER' skips one address,'l'   jumps back one address.",,,"E.g. w,8000   w,`49152   w"
   1 "Last line to delete ";a:
   1 "LNADDR EQU  6510",""
   1 "LINE2  EQU 23298",""
   1 "LINE1  EQU 23296",""
   1 "It  follows a  similar style  of"
   1 "I have reviewed two  new  games:Death Wake and Robin of Sherwood"
   1 "However, there is a cheat mode!?",""
   1 "Gillespie","Reviews:"," 1 Death Wake"," 2 Robin","Write on!","monitor","end1"
   1 "First line to delete ";a:
   1 "Finds and replace either 1,2 or 3 bytes with new ones",,,"E.g. r,0,ffff,00,ff                  r,0,ffff,3e,45,3e,46            r,0,ffff,cd,56,7c,cd,66,7d"
   1 "Executes code from given addressuntil routine ends or breakpointis reached.Registers take       displayed values.",,,"E.g. r,6e0d   r,`28173"
   1 "END RST 08","Call to error handling routine." 
   1 "During  the air attack  phase  a"
   1 "Displays inputed number in HEX  and DECIMAL.",,,,"E.g. c,5c09   c,`65455"
   1 "Disassembles from given address or previous address until 'q'   pressed.Any other key advanced  display.",,"E.g. d,1000   d,`45454   d" 
   1 "Copy Start to finish to par3",,,"E.g. m,4000,5000,4001"
   1 "Carpenters Road"'"London E15 2HD"''
   1 "Can you guide  Gillespie  aroundthe 16/48 store-room  collecting16/48 cassettes and inlay cards?"
   1 "As list but prints the characterinstead of Hexadecimal number.",,,"E.g. p,100    l,`7000    p"
   1 "As above but enter character    rather than hex digit.Same keys but 'EDIT' quit,'DELETE' back.",,,"E.g.   i,9000   i,`50000   i"
   1 "Argus Press Car competition."
   1 "Arcade  and  strategy  war  gamefrom Quicksilva.","The follow up  to  Bored  of theRings from Silversoft."
   1 "All the fun  of  le circus  withthis game from Clifford Brooks."
   1 "After RUN is executed if the    breakpoint is reached it will   return to command mode and      display registers.",,,"E.g. b,7000"
   1 "A version of  the  classic  gamefor the Spectrum."
   1 "A short piece of 
   1 "A letter/utility from Mike Yates. This  letter can  be reused byreaders  to send  in comments,  simply change the text."
   1 "A drag ? Yes,but leave the tape."''
   1 "A Quilled adventure set in  War--time France."
   1 "A  disassembler  and  monitor tocomplement the M/C  library. (Itwill not chain.)"
   1 "9993 INPUT ""Last line to delete "";a:
   1 "9992 INPUT ""First line to delete "";a:
   1 "23658",o:
   1 "222, Regent Street"'"London"
   1 "16/48#24/2"
   1 "16/48#24/1"
   1 ","Increase to point to  length  oflast line."
   1 ","HL points to high byte  of  lastline length."
   1 "(Re-start=start+94,`148)"
   1 "(300+100*
   1 "''"Release date 11th Nov 1985"
   1 "''"Quicksilva Ltd."
   1 "'"Silver Soft Ltd."
   1 "","","end"
   1 "   XOR  A","Clear  carry  flag  prior  to  asubtraction.","   SBC HL,DE","Length of CODE between the firstand last line is formed in HL."
   1 "   PUSH  HL","Store address, first.","   PUSH   DE","Store address, last."
   1 "   PUSH  HL","Save address of first line.","  
   1 "   POP  HL","Address of last line.","   INC  HL
   1 "   POP  DE","Last line address into DE.","   POP  HL","First line address into HL."
   1 "   POP  DE","Address of first line."
   1 "   LD HL,(LINE1)","First line number.","   CALL LNADDR","Returns  with  address  of firstline in HL.","   JR  NZ,END","Zero flag  is reset if the  linedoes not exist so jump."
   1 "   LD  E,(HL)","Low byte of line length into E."
   1 "   LD  D,(HL)","High byte of line length into D."  
   1 "   JR NC,END","Jump to  the  end  if  the firstline is greater than the last."
   1 "   INC  HL","To point past the last line."
   1 "   INC  HL","HL points to  low byte of lengthof last line."
   1 "   INC  HL
   1 "   CALL RECLM","A call is  made  to  reclaim thearea, start  address  in DE  andfirst address to leave alone in HL."
   1 "   ADD  HL,DE","HL contains address  of  end  oflast line plus one."
   1 "    This program INPUTs the line"
   1 "    Find the dead  Watson in theForest."
   1 "    Find Dorothy and examine theYellow Brick Road."
   1 "    Find  the  hairpin  to  undoMarion's Chastity belt !"
   1 "    DEFB 25","Error Q parameter error."
   1 "     You need to find the  Habitand wear it to enter the convent"
   1 "     The lighter is required  orotherwise you are shown the doorOh, don't forget to  examine thecrucifix."
   1 "     TABLE",""
   1 "     Listen at the window."
   1 "     Examine the panel."
   1 "     Examine the ledge."
   1 "     Examine  the  desk  in  theMother Superior's Office."
   1  won five rounds of the game. "
   1  to read again.";
   1  to read again, 
   1  to move on, 
   1  to load the next        program."
   1  to copy."
   1  moves on.)
   1  in a draw, then the whole of 
   1  found it a very difficult"
   1  copies.)"
   1  backpage, 
   1  YOU WIN THIS ROUND 
   1  Welcome to Nines 
   1  WANT TO PLAY AGAIN? 
   1  VERTICAL LINES 
   1  The loading screen"
   1  The game is played until the 
   1  The air attack phase"
   1  THE GAME IS A DRAW 
   1  THE BASIC 
   1  TAPE START 
   1  TAPE 25";
   1  START THE TAPE 
   1  Press any key to start 
   1  Player-";playmen;"  Computer-";compmen;"  Draw-";draw;" 
   1  PRESS ~Q~ TO QUIT! 
   1  PLACE MEN ON BOARD 
   1  OPPONENT 3 ON LINE 
   1  OPPONENT 2 ON LINE 
   1  No more please ! 
   1  N.A.Murray 1985"
   1  M'DRIVE START 
   1  London W1R 7DB    
   1  Liberty House     
   1  Letter first, then Number! 
   1  LET'S TRY AGAIN! 
   1  LD HL,(LINE2)","Last line number.","   CALL LNADDR","Find address of last line.","   JR  NZ,END","Jump if that line does not exist.","   PUSH  HL","Put address of  last  line  ontostack."
   1  If more than five rounds end 
   1  IT'S MY TURN  
   1  INVALID ENTRY! ":
   1  INTRODUCTION 
   1  I WIN THIS ROUND 
   1  Howard  Allen     
   1  HORIZONTAL LINES 
   1  END OF LETTER 
   1  DIAGONAL LINES 
   1  COMPUTER 3 ON LINE 
   1  COMPUTER 2 ON LINE 
   1  COMPUTER 1 ON LINE 
   1  CHECK FOR TWO WAY WIN 
   1  Aeroplane attack"
   1  = Load next program
   1  =    Read again    
   1  222 Regent Street 
   1  1ST LINE 
   1  16/48 Computing   
   1  & Crosses, with a difference "
   1  ";Z$;;"  OCCUPIED ":
   1   to  load  next.
   1   to  gobackwards or  
   1   player or the computer has  
   1   for tape,";
   1   for microdrive,";
   1   for menu."
   1   You go first  
   1   Yellow brick road"
   1   X + WIDTH NOT FROM (0 TO 32)  Y + DEPTH NOT FROM (0 TO 21) >
   1   WHICH SQUARE  
   1   To enter Convent","  
   1   Sewing Room","  
   1   Mother Superior's Office"
   1   Marion","  
   1   In forest","  
   1   In convent"
   1   HOW TO USE IT 
   1   Computer=
   1   At window"
   1   At Ticket Office"
   1    game is declared a draw!   "
   1    Save to Tape    
   1    Save Microdrive 
   1    Load next item  
   1    Each player has nine men   "
   1     *** GAME 1 HELP MENU ***    
   1                                                                                                                                 ";
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   1